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Phantasmagoria game victoria morsell
Phantasmagoria game victoria morsell













  1. #PHANTASMAGORIA GAME VICTORIA MORSELL SOFTWARE#
  2. #PHANTASMAGORIA GAME VICTORIA MORSELL PC#
  3. #PHANTASMAGORIA GAME VICTORIA MORSELL SERIES#

It grossed $12,000,000 and sold 300,000 units during its first week of release and became one of the best-selling games of 1995.Įven though the game was a financial success for Sierra, it did receive mixed reviews upon its release. Phantasmagoria quickly became the best-selling game in the United States and was Sierra’s best-selling computer game to date. The game was originally budgeted for $800,000, but it ultimately cost $4.5 million to develop and was filmed in a $1.5 million studio that Sierra built specifically for the game. The scope of the game was much larger than any other video game created at the time and the final game required seven discs to contain all the content included in the game. It took more than two years to develop and four months to film. More than 200 people were involved in making Phantasmagoria, which was based on Williams’ 550-page script, about four times the length of an average Hollywood screenplay. Phantasmagoria was by far the largest project ever undertaken by Sierra. The game was developed using full-motion video technology and features extreme violence and rape scenes. Adrienne must discover the secret of the house before the unknown force consumes her husband. She begins to experience horrifying nightmares shortly after moving into the mansion and the house seems to have a severe effect on her husband, changing his behaviour for the worse. Phantasmagoria tells the story of Adrienne Delaney, a writer who moves into a remote mansion and finds herself terrorized by supernatural forces. Williams believed that using actors to create a live action game was crucial for a suspenseful horror game.ĭuring the development of King’s Quest VII: The Princeless Bridge, Williams started the development of a new game which would become Sierra’s most ambitious project to date. After placing her vision for a horror game on hold several times she began to revisit the idea in 1992 after CD-ROM technology became faster and could better handle full-motion video.

#PHANTASMAGORIA GAME VICTORIA MORSELL SOFTWARE#

Williams was a fan of horror movies and wanted to create a horror video game for eight years prior to the development of Phantasmagoria however after creating a few preliminary designs she felt that computer hardware and software technology did not reach the point where it could produce an effective and frightening horror game. She had ambitions to create a game with a lot of substance and deep emotions, something that was never done before.

#PHANTASMAGORIA GAME VICTORIA MORSELL SERIES#

She became best known for designing the King’s Quest fantasy adventure series and did not want to become typecasted to one genre. Williams is one of the most influential video game designers of the 1980s & 1990s and has been credited with creating the graphic adventure genre. The horror themed computer game was designed by Roberta Williams, cofounder of Sierra and creator of the King’s Quest series.Ī horror themed game was radically different from any of the other games created by Roberta Williams and for that matter Sierra On-Line.

#PHANTASMAGORIA GAME VICTORIA MORSELL PC#

Phantasmagoria is a point and click adventure game developed and published by Sierra On-Line for the PC that was released in 1995.















Phantasmagoria game victoria morsell